FRANCESCO SPADINIABOUTCONTACTS


MUSIC FOR SPACES












MASTER THESIS PROJECTPOLITECNICO DI MILANO
Supervisor: Frank Clementi
SOUND / SPACE2026INDIVIDUAL PROJECT
























Can sound define space? This project investigates the architectural potential of digital sound, treating music as a primary building material. Through two twin installations, the sonic evolution shapes the spatial experience, translating acoustic atmospheres into physical realms. The work features an original graphic notation system designed to map the invisible — bridging the gap between musical composition and spatial design to reveal qualities that neither discipline could express alone.
































































LOCATIONS

The project sites were selected among existing spaces, allowing the design to focus exclusively on the sonic component. Two antithetical spaces were chosen — one urban, one suburban — defining two opposite contextual conditions brought into dialogue through the design of sound.


















Serre Pasino, Varedo
Tunnel, Milano Centrale


































ANALYSIS

Various aspects of the two selected sites were analyzed to understand movement within the spaces and their acoustic perception. The study examined pedestrian flows, the nature of materials and their acoustic behavior, and finally, the resulting sonic atmosphere that characterizes both locations.

















flows analysis
fast pace - transit
flows analysis
slow pace - dwelling
material analysis
reflective environment
material analysis
dispersive environment
acoustic atmosphere
acoustic compression
acoustic atmosphere
acoustic dispersion
































CONCEPT

The sonic behaviour within each space was defined through five sonic states, each indicating a specific acoustic behaviour and a corresponding mode of spatial perception through sound. These states are applied in rotation across the two sites, generating a living sonic landscape in continuous evolution.













































SOUND

The project features six distinct soundscapes developed from the sampling of six environmental sounds. These include three natural sounds (frogs croaking, a flowing stream, and birdsong) and three artificial sounds (the hum of a neon lamp, a street sweeper, and the beep of Milan subway turnstiles). Each sample was processed, altered, and integrated with musical textures of similar tonality to define the six soundscapes that compose the project's sonic environment. The six audio tracks of 40 minutes each were then entirely transcribed using a custom-developed graphic notation system.












graphic score: track 02 (stream)














graphic score: track 06 (turnstiles)






































SPATIAL ATMOSPHERES

The five sonic states define the types of acoustic-spatial perception explored throughout the project. The following drawings illustrate the movement and spatiality of sound across the two sites.




















01 - DIFFUSION

The diffuse state manifests as a homogeneous propagation of sound. It works with the invisible properties of architecture, defining an enveloping spatial matter that fills architectural volumes. Digital sound processing — such as phase synchronisation and artificial reverberation — is applied in certain cases to shape spatial perceptions of compression or amplitude.
                                                                                                                                                                       
















diffuse state - glasshouses
glasshouse A - diffuse state plan

















02 - DYNAMISM

Sound inhabits the space as a moving agent. Designed according to the characteristics of each space, it becomes a dynamic component of a static architecture — introducing a narrative or emphasising the qualities of spatial perception and circulation.
dynamic state - tunnels
















tunnels - dynamic state plans















03 - FOCUS

Sound becomes structure. Through the use of parametric devices, acoustic matter is designed as a new architecture that invades the existing one, redefining its spatial conception. These invisible structures act as foreign elements that fragment or reconfigure the original spatial perception.
focus state - tunnels



















tunnels - focus state plans











04 - SATURATION

Saturation marks the moment of maximum acoustic and spatial pressure. The three preceding states are simultaneously active, filling the volumes and enveloping the listener in a dense sonic mass.

















glasshouses - saturation state plan

saturation state - glasshouses

































HARDWARE INFRASTRUCTURE

To ensure the project's feasibility, a system of sound propagation devices was designed for both sites, enabling the definition of different acoustic behaviors. This technical phase involved selecting devices based on their sound dispersion characteristics and required frequency ranges. These devices were then strategically positioned within the spaces, with the entire infrastructure custom-designed for both locations.
















system implementation (excerpt) - glasshouses
system implementation (excerpt) - glasshouses
system implementation (excerpt) - tunnels
cable routing plans (excerpt) - tunnels